Benjamin The Elephant

Benjamin The Elephant

3D Character

 

BENJAMIN
THE ELEPHANT

Virtual 3D character interacts with real actors

Benjamin Blümchen - Poster
PROJECT                                          
„Benjamin The Elephant“ | Animated movie
PRODUCTION                                       
WESTSIDE | KIDDINX |
RAT PACK | STUDIOCANAL
DIRECTOR          
Tim Trachte
ANIMATION DIRECTION, VFX PRODUCTION, CHARACTER AND SETDESIGN      
FBB Film

BENJAMIN THE ELEPHANT | ANIMATED MOVIE

FISH BLOWING BUBBLES ANIMATION STUDIO

3D Animation in live film

VFX 3D Charakter & Real-Dreh

The 3D creation of Benjamin The Elephant is an example of modern animation art and makes it possible to animate the character in a lifelike way. Thanks to the 3D technology, children can dive even deeper into the world of Benjamin The Elephant and experience his adventures up close. The 3D creation required a lot of work and attention to detail, but the result is a milestone in animation history and an example of the power of 3D technology.

Benjamin Blümchen - Cover
Benjamin Blümchen - Mix 2
Benjamin Blümchen - Poster

GOALS & IMPLEMENTATION

WHAT GOALS SHOULD THE MOVIE ACCOMPLISH?

goal

01

Set-modeling
The house as well as the virtual zoo world were merged with live action scenes.

goal

02

Design of the 3D character
The realisation of a cartoon character in 3D form using (VFX) visual effects.

goal

03

3D Integration
The process of seamlessly incorporating 3D computer-generated elements into live-action footage

HOW DID FBB ACCOMPLISH THESE GOALS?

SET-MODELING AND CHARACTER BUILDING

Set-modeling

Set-modeling – the house

Set-modeling

Set modeling in Benjamin The Elephant refers to the digital modelling of its environment and is an important aspect of 3D creation. Every element of the environment, such as trees, buildings and streets, was carefully modelled, textured and lit to create a lifelike environment. Set modelling is an important part of 3D creation as it helps bring the world of Benjamin The Elephant to life and gives children an even more immersive experience.

Set-modeling with photogrammetry

Set-modeling – the house

Set-modeling with photogrammetry

Set modelling with photogrammetry is a technology that is often used in 3D creation. It involves taking pictures of real objects or locations and converting them into a digital 3D version. Photogrammetry makes it possible to create very accurate models because it can capture all the details and textures of the real object or place. Thanks to set modelling with photogrammetry, 3D animations can offer an even more realistic and immersive representation of the environment.

Pointcloud

Pointcloud technology was used to create a detailed
3D scan data of the house.

Mesh Model

The Pointcloud data was then converted into a mesh model, creating a detailed digital version of the house.

Mesh Model

Care was taken to model every architectural detail of the house.

Mesh textured

Finally, textures were added to the mesh model to achieve a realistic representation of the house.

goal

01

Set-modeling with photogrammetry

Creating Benjamin The Elephant’s house was an elaborate process that required a combination of technologies such as Pointcloud, Mesh Model and Mesh Textured.

goal

02

3D Character Design & Animation

The 3D character animation of Benjamin The Elephant was an important part of creating his digital version. Motion capture technologies were used to precisely capture the character’s movements and transfer them to the digital world.

.

The 3D Character Design

Benjamin’s suit

The 3D Character animation

Motion-Capture-technologies

3D Character building

3D Character building

3D Integration

Surrounding and character

The Integration of a 3D character

The use of 3D models has allowed Benjamin The Elephant to be portrayed more realistically than ever, integrating him seamlessly into the live-action scenes. This unique combination of 3D characters and live action scenes has made it possible to create a completely new aesthetic and bring Benjamin’s adventures to life in a way.

Motion Capture Character

Motion capture character

3D Integration

Actor and surrounding

3D Integration

Software processing

goal

03

3D Integration

The integration of Benjamin The Elephant as a 3D character in the live-action film of the same name has blurred the boundaries between animation and reality.

The integration of 3D characters into live-action films shows how technology can help support filmmakers’ creativity and vision.

schritt

01

Set Modellierung mit Photogrammetrie

Die Erstellung des Hauses von Benjamin Blümchen war ein aufwendiger Prozess, der eine Kombination aus Technologien wie Pointcloud, Mesh Model und Mesh Textured erforderte.

Set-Modellierung

Set-Modellierung – Das Haus

Set-Modellierung

Die Set-Modellierung bei Benjamin Blümchen bezieht sich auf die digitale Modellierung seiner Umgebung und ist ein wichtiger Aspekt der 3D-Creation. Jedes Element der Umgebung, wie Bäume, Gebäude und Straßen, wurde sorgfältig modelliert, texturiert und beleuchtet, um eine lebensechte Umgebung zu schaffen. Die Set-Modellierung ist ein wichtiger Teil der 3D-Creation, da sie dazu beiträgt, die Welt von Benjamin Blümchen zum Leben zu erwecken und Kindern ein noch intensiveres Erlebnis zu bieten.

Set Modellierung mit Photogrammetrie

Set Modellierung – Das Haus

Set-Modellierung mit Photogrammetrie

Die Set-Modellierung mit Photogrammetrie ist eine Technologie, die in der 3D-Creation häufig eingesetzt wird. Hierbei werden Bilder von realen Objekten oder Orten aufgenommen und in eine digitale 3D-Version umgewandelt. Die Photogrammetrie ermöglicht es, sehr genaue Modelle zu erstellen, da sie alle Details und Texturen des realen Objekts oder Ortes aufnehmen kann. Dank der Set-Modellierung mit Photogrammetrie können 3D-Animationen eine noch realistischere und immersive Darstellung der Umgebung bieten.

Pointcloud

Die Pointcloud-Technologie wurde verwendet, um eine detaillierte
3D-Scandaten des Hauses zu erstellen.

Mesh Model

Anschließend wurde die Pointcloud-Daten in ein Mesh Model umgewandelt, wodurch eine detaillierte digitale Version des Hauses erstellt wurde.

Mesh Model

Hierbei wurde darauf geachtet, dass alle architektonischen Details des Hauses präzise modelliert wurden.

Mesh Textured

Zuletzt wurde das Mesh Model mit Texturen versehen, um eine realistische Darstellung des Hauses zu erzielen

schritt

02

3D-Charakter Design und Animation

Die 3D-Charakteranimation von Benjamin Blümchen war ein wichtiger Teil der Erstellung seiner digitalen Version. Hierbei wurden Motion-Capture-Technologien eingesetzt, um die Bewegungen des Charakters präzise zu erfassen und in die digitale Welt zu übertragen.

Die 3D-Charakter Design

Benjamin Suit

Die 3D-Charakteranimation

Motion-Capture-Technologien

3D Charakter Building

3D Charakter Building

schritt

03

3D Integration

Die Integration von Benjamin Blümchen als 3D-Charakter in den gleichnamigen Live-Action-Film hat die Grenzen zwischen Animation und Realität verschwimmen lassen.

Die Integration von 3D-Charakteren in Live-Action-Filme zeigt, wie sich die Technologie wie sie dazu beitragen kann, die Kreativität und Vision von Filmemachern zu unterstützen.

3D Integration

Umgebung und Charakter

Die Integration von 3D-Charakter

Durch die Verwendung von 3D-Modellen konnte Benjamin Blümchen realistischer denn je dargestellt werden, wodurch er sich nahtlos in die Live-Action-Szenen integrieren konnte. Diese einzigartige Kombination von 3D-Charakteren und Live-Action-Szenen hat es ermöglicht, eine völlig neue Ästhetik zu schaffen und die Abenteuer von Benjamin Blümchen auf eine Weise zum Leben zu erwecken,

Motion Capture Character

Motion Capture Charakter

3D Integration

Schauspieler und Umgebung

3D Integration

Softeware bearbeitung

Director – Tim Trachte
Screenplay  – Bettina Börgerding, Elfie Donnelly
Animation – Fish Blowing Bubbles
Character Design – Fish Blowing Bubbles
Music – Egon Riedel
Producers – Christian Becker, Martin Richter

Wirkung

Produktion

Benjamin The Elephant – Jürgen Kluckert
Otto – Manuel Santos Gelke
Zora Zack – Heike Makatsch
Wärter Karl  – Tim Oliver Schultz
City Mayor – Uwe Ochsenknecht
Hans – Max von Thun

Wirkung

Besetzung

In the new adaptation of the classic directed by WESTSIDE Filmproduktion in co-production with KIDDINX Studios, RAT PACK Filmproduktion and STUDIOCANAL Film, the main character Benjamin was created by FBB Film; which produces projects in animation Munich, was staged completely virtually for the first time and interacts with a star cast of actors from the German film scene such as Heike Makatsch as the shrewd “Zora Zack”, Friedrich von Thun as zoo director “Herr Tierlieb”, Dieter Hallervorden as ex-agent “Walter Weiß”, Uwe Ochsenknecht as the corrupt mayor, Tim-Oliver Schultz as “Warden Karl” and Liane Forestieri as the raving reporter “Karla Kolumna” and – last but not least – the wonderful “Otto” – Manuel Santos Gelke.

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