
Benjamin The Elephant
3D Character
BENJAMIN
THE ELEPHANT
Virtual 3D character interacts with real actors
„Benjamin The Elephant“ | Animated movie
WESTSIDE | KIDDINX |
RAT PACK | STUDIOCANAL
Tim Trachte
FBB Film
BENJAMIN THE ELEPHANT | ANIMATED MOVIE
FISH BLOWING BUBBLES ANIMATION STUDIO
3D Animation in live film
VFX 3D Charakter & Real-Dreh
The 3D creation of Benjamin The Elephant is an example of modern animation art and makes it possible to animate the character in a lifelike way. Thanks to the 3D technology, children can dive even deeper into the world of Benjamin The Elephant and experience his adventures up close. The 3D creation required a lot of work and attention to detail, but the result is a milestone in animation history and an example of the power of 3D technology.
GOALS & IMPLEMENTATION
WHAT GOALS SHOULD THE MOVIE ACCOMPLISH?
goal
01
Set-modeling
The house as well as the virtual zoo world were merged with live action scenes.
goal
02
Design of the 3D character
The realisation of a cartoon character in 3D form using (VFX) visual effects.
goal
03
3D Integration
The process of seamlessly incorporating 3D computer-generated elements into live-action footage
HOW DID FBB ACCOMPLISH THESE GOALS?
SET-MODELING AND CHARACTER BUILDING
goal
01
Set-modeling with photogrammetry
Creating Benjamin The Elephant’s house was an elaborate process that required a combination of technologies such as Pointcloud, Mesh Model and Mesh Textured.
goal
02
3D Character Design & Animation
The 3D character animation of Benjamin The Elephant was an important part of creating his digital version. Motion capture technologies were used to precisely capture the character’s movements and transfer them to the digital world.
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goal
03
3D Integration
The integration of Benjamin The Elephant as a 3D character in the live-action film of the same name has blurred the boundaries between animation and reality.
The integration of 3D characters into live-action films shows how technology can help support filmmakers’ creativity and vision.
schritt
01
Set Modellierung mit Photogrammetrie
Die Erstellung des Hauses von Benjamin Blümchen war ein aufwendiger Prozess, der eine Kombination aus Technologien wie Pointcloud, Mesh Model und Mesh Textured erforderte.
schritt
02
3D-Charakter Design und Animation
Die 3D-Charakteranimation von Benjamin Blümchen war ein wichtiger Teil der Erstellung seiner digitalen Version. Hierbei wurden Motion-Capture-Technologien eingesetzt, um die Bewegungen des Charakters präzise zu erfassen und in die digitale Welt zu übertragen.
schritt
03
3D Integration
Die Integration von Benjamin Blümchen als 3D-Charakter in den gleichnamigen Live-Action-Film hat die Grenzen zwischen Animation und Realität verschwimmen lassen.
Die Integration von 3D-Charakteren in Live-Action-Filme zeigt, wie sich die Technologie wie sie dazu beitragen kann, die Kreativität und Vision von Filmemachern zu unterstützen.
Director – Tim Trachte
Screenplay – Bettina Börgerding, Elfie Donnelly
Animation – Fish Blowing Bubbles
Character Design – Fish Blowing Bubbles
Music – Egon Riedel
Producers – Christian Becker, Martin Richter
Wirkung
Produktion
Benjamin The Elephant – Jürgen Kluckert
Otto – Manuel Santos Gelke
Zora Zack – Heike Makatsch
Wärter Karl – Tim Oliver Schultz
City Mayor – Uwe Ochsenknecht
Hans – Max von Thun
Wirkung
Besetzung
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